Build Your City.
Burn the Supply.
Deflationary idle city builder on BNB Smart Chain. Build, earn, and watch the supply shrink with every action.
How to Play
Start building your deflationary empire in three simple steps
Connect & Mint
Connect your wallet and mint your Soulbound city NFT for 2,000 PYRA. One wallet = one city.
Build & Earn
Purchase buildings to generate passive PYRA income. Upgrade them for higher earnings.
Grow & Burn
15% of every transaction is burned forever. Upgrade your city from Village to Metropolis.
Game Features
More than just building — trade, compete, and earn together
Mayor Cards
Pull collectible mayor cards from the gacha system. Assign one to your city for up to +15% income bonus. Powered by Chainlink VRF.
Card Marketplace
Trade mayor cards with other players. Buy rare cards to boost your city, or sell duplicates for PYRA. 10% marketplace fee is burned.
Countries
Found or join a country with other players. Climb the burn leaderboard together and earn up to +12% income bonus for all citizens.
Achievements
12 on-chain achievements verified by smart contracts. Claim PYRA rewards for reaching milestones — fully trustless.
From Town to Metropolis
Expand your city through 5 levels, unlocking new buildings and earning more PYRA with each upgrade.

Level 0
Village
3 buildings
33 PYRA/day

Level 1
Town
7 buildings
130 PYRA/day

Level 2
City
12 buildings
385 PYRA/day

Level 3
Big City
18 buildings
1000 PYRA/day

Level 4
Metropolis
25 buildings
2600 PYRA/day
Deflationary by Design
Unlike inflationary P2E games, Pyrapolis has a sustainable deflationary economy. 15% of every transaction is permanently burned, reducing supply forever.
Player spends
1,000 PYRA
Burned Forever
150 PYRA
15%
P2E Rewards
800 PYRA
80%
Treasury
50 PYRA
5%
Supply decreases with every transaction. Rates are admin-adjustable for economic balance.
Live Burn Stats
Total Burned
0.00 PYRA
Current Supply
0.00 PYRA
Total Burned Ratio
As more players build, upgrade, and repair — the supply keeps shrinking. Every action fuels the fire.
Tokenomics
Carefully designed economics with deflationary mechanisms
Token Distribution
| Category | Amount | Percentage |
|---|---|---|
| Seed Sale | 250,000,000 | 25% |
| Private Sale | 150,000,000 | 15% |
| Public Sale (IDO) | 100,000,000 | 10% |
| Play-to-Earn Pool | 250,000,000 | 25% |
| Liquidity | 80,000,000 | 8% |
| Team & Development | 100,000,000 | 10% |
| Marketing & Partnerships | 50,000,000 | 5% |
| Treasury / Reserve | 20,000,000 | 2% |
| Total Supply | 1,000,000,000 | 100% |
Sale Rounds
| Round | Tokens | Price | TGE | Vesting |
|---|---|---|---|---|
| Seed | 250,000,000 | $0.0005 | 5% | 2 month cliff + 15 month linear |
| Private | 150,000,000 | $0.0007 | 10% | 1 month cliff + 10 month linear |
| Public | 100,000,000 | $0.001 | 16.67% | 6 month linear, no cliff |
| Total Raise | $330,000 | |||
Deflationary Mechanism
Every in-game transaction permanently reduces supply
Permanently removed from supply — every action fuels the fire
Funds player rewards — sustainable economy backed by real spending
Project development fund with timelock protection
Applies to: City Minting • Building Purchases • Building Upgrades • City Level Upgrades
Roadmap
Our journey to building the ultimate deflationary city builder
Phase 1: Foundation
- Smart contract development (10 contracts)
- Security hardening & 300+ tests
- Frontend game application
- Deflationary tokenomics (15/80/5)
Phase 2: Game Depth
- Mayor Cards gacha system (Chainlink VRF)
- Card marketplace (player trading)
- Country/alliance system
- On-chain achievements (12 milestones)
Phase 3: Testnet
- BSC Testnet deployment
- Public testnet access
- Community testing & feedback
- Economy balancing with real data
Phase 4: Launch
- External security audit
- Token sale (Seed / Private / Public)
- BSC Mainnet deployment
- PancakeSwap listing
Phase 5: Growth
- Land expansion system
- Alliance wars & rewards
- Mobile optimization
- New building types & seasons
Frequently Asked Questions
Everything you need to know about Pyrapolis